Xbox has released a furry controller. It’s weird, but it’s nowhere near the weirdest we’ve seen to date.

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One of the news this week is that Microsoft has released a furry controller for your Xbox consoles. They are really part of a promotion of the new sonic movie and, obviously, it consists of two commands: one with blue hair in reference to Sonic and one with red hair in reference to Knuckles.

They are controls… rare, to put it mildly. Frankly, I don’t want to imagine what it must be like on a summer afternoon, in the middle of August, in Córdoba, playing an intense game of ‘Elden Ring’ while holding that controller. It must be the closest thing to playing with a wet rag, but in any case it is not, far from the weirdest controller we’ve seen to date.

Ergonomics? Good taste? No, we don’t have left

Intel

Intel Wireless Series Gamepad

Nice travel pillow, you’d think, but no. What is on these lines is the Intel Wireless Series Gamepad, a huge, uncomfortable controller that, to top it off, didn’t connect to the PC unless you had the Wireless Basestation, which was sold separately. Look at the image, imagine what it was like to put your fingers on that controller and think about its ergonomics. And it ran on three AA batteries (26 grams each), by the way.

Philips

Philips DCi

Other controls that deserve to be in this compilation are the Philips DCi. The first, the standard CDi, was like a TV remote and it goes without saying that the position of the buttons was awkward, no, the next. Not to mention, well, what do you do with the hand that’s not holding the controller?

philiops2

Phillips CDi Touchpad.

The other model was Phillips CDi Touchpad. The idea wasn’t bad, but let’s look at the joystick. Let’s imagine how we would have to hold the controller and how long our thumb would have to be to be able to move. Crazy command.

But if we talk about rare commands, we can not forget the SEGA Activator. The idea, again, wasn’t a bad one, and in fact we’ve seen good implementations of it with Nintendo’s Ring Fit. The Activator wanted us to be able to control the game with our body and it was complex, VERY complex. So much so that the company had to make a four-minute video explaining how to use it, and it’s not wasted.

19 controls that show how much the way we play video games on consoles has changed

Alpha

AlphaGrip.

And it is that trying to fit many controls in a small space is not easy, and if not, tell the Alpha Grip, a controller that attempted to compress a full QWERTY keyboard. It was a device with kick buttons (front and back) and a trackball. A challenge up to the biggest hardcore.

Steel Battalion Controller

Controller of Steel Battalion.

Okay, it’s clear we need space. Well here you have the controller of ‘Steel Battalion’, a $200 accessory for a 2002 game with two joysticks, 40 buttons, pedals, and the size of a standard desk. Be careful, there are flight simulators this big and even bigger, but let’s be honest, where do you put this controller after finishing the game?

At the opposite extreme we have the U-Force, developed by Boberbund for the NES. Many buttons? No problem, this device allowed you to control games through gestures in the air. The problem was that the infrared sensors worked regularly and the experience was disastrous.

nintendo 64 controller

Command of the N64.

Speaking of Nintendo, we can’t forget the nintendo 64 controller. A beloved console, cutting edge at the time, but whose command was disastrous. Very cute and vintage seen now, yes, but let’s see, how do you reach the center joystick? Unless you have a third arm, which is unlikely, it’s hard.

And if we get nostalgic, how can we forget the chainsaw you could use to control ‘Resident Evil 4’. Developed by NubyTech for PS2, this controller allowed you to change weapons by raising or lowering the chainsaw and even start the game by pulling the chain. Blood? Which you want. Comfort? Well well…

reflex paradox

Continuing with the PS2, it also deserves attention the paradox. This controller had nothing more and nothing less than a trackball. The idea was to offer more precise movement control, but the reality is that it was probably quite tiring to keep tapping the ball all the time to move.

Another quite rare command was the Boomerang 64 by Nuby, a controller for Nintendo 64 that was shaped like a boomerang and that was, to say the least, complicated to hold and much more so during long gaming sessions. But we are talking about 1999, they were other times.

And finally we have the Tony Hawk: RIDE Skateboard. Indeed, it was a control in the form of a skateboard that allowed tricks to be done by movement. The problem was that regulinchi worked and the game, ‘Tony Hawk: RIDE’, was a disaster.

One of the news this week is that Microsoft has released a furry controller for your Xbox consoles. They are…

One of the news this week is that Microsoft has released a furry controller for your Xbox consoles. They are…

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