Sony Glasstron, this was Sony’s virtual reality in 1996 that never had continuity

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Virtual reality, augmented, metaverse. It seems that, sooner rather than later, the technologies of the future will look in this direction, but we have been toying with this type of experiment for more than 20 years. The Sony Glasstron are the great-great-grandmothers of the PlayStation VR.

Glasses designed for and to play, which ended up in oblivion despite its peculiar concept. This was this Sony “virtual reality” that had no continuity, but that you can buy today.

Sony already wanted “virtual” reality for games in 1996

plm

The Sony Glasstron was a family of literally two LCD screens attached to a head mount. A concept similar to Google Cardboard, although more primitive. A total of five models were released: PLM-50, PLM-A35, PLM-A55, PLM-100 and PLM-S700.

The most advanced model, the S700, had support for VGA output, unlike the more basic models. One of the most “popular”, for having a price of “only” about 500 dollars (the most expensive exceeded 2,000 and had a production of only 500 units).

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Image: LGR.

Its design was the most bizarre. They came with headphones to transmit the sound, the glasses themselves, and a rather cumbersome box where the battery was inserted. From the same, we could control the volume and brightness of them.

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Its operation was the classic one in the most basic virtual reality (although, technically, it was closer to augmented reality). Using binocular vision, the brain interpreted the two images (one for each LCD screen) as one, and the objective was to simulate the projection of a 52-inch panel from the glasses themselves.

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Image: LGR.

To work, they had to be connected to a monitor, so the content depended on what we played on it. We could play consoles with the glasses connected, or we could watch videos.

The Glasstron ended up in oblivion and they had no life beyond 1998, surviving as a device that can still be found on portals like eBay at not too crazy prices.

Images | Sony, LGR

Virtual reality, augmented, metaverse. It seems that, sooner rather than later, the technologies of the future will look in this…

Virtual reality, augmented, metaverse. It seems that, sooner rather than later, the technologies of the future will look in this…

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