
So are Sony’s next virtual reality glasses
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by admin
- 15
Sony is taking the launch of its next virtual reality glasses in stride, but little by little it has been releasing information. After knowing the controls and some of their specifications, today we finally know its final design.
The company, without prior notice, Has published on his official blog some images of the “updated and final” design of his next virtual reality headset, Playstation VR2. Next we will get to know them better.
PlayStation VR2 data sheet
Playstation VR2 |
|
---|---|
screen |
OLED |
resolution |
90 and 120Hz |
refresh rate |
2,000 x 2,040 pixels per eye |
lens separation |
Adjustable |
field of view |
110º |
sensors |
Motion sensor: six-axis motion detection system, three-axis gyroscope, and three-axis accelerometer Infrared proximity sensor |
cameras |
4 cameras for helmet tracking and the PlayStation VR2 Sense controller infrared camera for eye-by-eye tracking |
feedback |
Vibration in the helmets |
Audio |
Entry: built-in microphone Departure: stereo headphone jack |
Connection |
usb type c |
price |
Determined |
PlayStation VR2 Sense data sheet
PlayStation VR2 Sense |
|
---|---|
BUTTONS |
Right: PS Button, Options Button, Circle/X Buttons, R1 Button, R2 Button, Right Stick/R3 Button Left: PS Button, Create Button, Triangle/Square Buttons, L1 Button, L2 Button, Left Stick/L3 Button |
MOTION DETECTION |
Motion sensor: Six-axis motion detection system (three-axis gyroscope + three-axis accelerometer) Capacitive sensor: Finger touch detection IR LED: Position tracking |
FEEDBACK |
haptic feedback Fire effect on R2 / L2 buttons |
port |
usb type c |
CONNECTIVITY |
Bluetooth 5.1 |
BATTERY |
Built-in rechargeable lithium ion battery |
PlayStation VR2 Final Design

The design of their new virtual reality glasses, they explain from Sony, has a similar shape to the PS VR2 Sense controllers (shaped like an orb). According to the Japanese firm, “it represents the 360-degree vision that players feel when they enter the world of virtual reality.”
Glasses they share the aesthetics of the rest of the products in the PS5 family, although for the virtual reality glasses Sony has opted to give the device a little more roundness, since it is designed to be in constant contact with us. As stated by Sony:
“Our goal is to create a helmet that not only becomes an attractive part of your living room decor, but also keeps you immersed in the game world, to the point where you almost forget you’re wearing a helmet or a command”.

The goggles feature an adjustable visor and retain the location of the headphone jack, but are slightly lighter in weight and have been updated with a lens adjustment dial and a new feedback motor. In addition, a new ventilation grille has been implemented between the top and front surfaces of the viewfinder to prevent fogging of the lens.
Last but not least, virtual reality glasses also include the small PlayStation symbols that we find in the shells of the console and in the controls. These are available on the front and back bands of the headphones.
At the moment, there is no official release date or price, so we will have to wait. What we do know is that they will have a OLED screen with 2,000 x 2,040 pixels per eye, HDR support and up to 120 FPS. They will connect to the console with a single cable and will have an eye tracking system.
Sony is taking the launch of its next virtual reality glasses in stride, but little by little it has been…
Sony is taking the launch of its next virtual reality glasses in stride, but little by little it has been…