Electronic Arts joins the fashion of kernel-level anticheats

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Electronic Arts wants to get rid once and for all of the cheaters. To do this, the company has just announce the launch of EA AntiCheat (EAAC)an anti-cheat system that has been developed by the company itself and that will act at the kernel level.

The first game to include EAAC will be ‘FIFA 23’ on PC and no, It will not be something that we are going to see in all the titles of the company. According to EA, its implementation will be evaluated on a case-by-case basis, but what does seem to be clear is that it is a measure focused on competitive games.

A known (and controversial) measure

Electronic Arts is not the first company that bets on a system like this. Riot Games has Vanguard, implemented in ‘Valorant’ long ago, and Activision Blizzard has ‘Ricochet’ in ‘Call of Duty’. However, the fact that its use is moderately widespread does not mean that it is not controversial, since the kernel is one of the deepest parts of the operating system and very few programs have access to it.

Riot Games and Activision Blizzard already use kernel-level anti-cheat software

According to EA, “PC cheat developers have increasingly moved to the kernel, so we need to have kernel-mode protections in place to ensure fair play and approach PC cheat developers on an equal footing.” In addition, they ensure that being an internal development and not a third-party system, have the ability to react quickly and fix security issues as soon as they arise.

The key to the new Hypermotion engine of 'FIFA 22' lies in a match between Atlético Sanluqueño and CD Gerena de Sevilla

Kernel-level cheats are capable of avoiding detection by anti-cheat systems. That, in competitive games, can cause an imbalance between the players and more in ‘FIFA 23, which will feature cross-play and pit PC players (where it’s easier to use these cheats) against console players.


According to Electronic Arts, EAAC is “as efficient and lightweight as possible” and “will have negligible impact on your game.” This system, says the company, will only run while playing an EAAC protected game and it will close when the game is closed. Also, if we uninstall all the games with EAAC from the PC, the anti-cheat software will also be uninstalled and removed. It can also be uninstalled manually, but that will cause problems when playing.

Finally, from EA they state that “EAAC does not collect any information about your browsing history, applications that are not connected to EA games or anything that is not directly related to protection against cheating.” We will have to see the result that this system gives and, of course, in what other games does it end up being applied.

More information | Electronic Arts

Electronic Arts wants to get rid once and for all of the cheaters. To do this, the company has just…

Electronic Arts wants to get rid once and for all of the cheaters. To do this, the company has just…

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